GAMES ON THE FLOOR
A game only carries real-money wagers when we can prove its results — our own servers or the publisher's official records, never a player's word. That single rule decides the whole catalog.
HOW EACH GAME CLEARS
One wallet (GIGI credits on the hashtag.org network), one escrow engine, and a settlement path built for each game's reality — with an AI watchdog scoring every result and an AI coach reading your play.
The flagship. Matches run on our own dedicated cloud servers with only the staked players whitelisted — the server referees, money moves on every kill with a live wallet painted on your screen, nearby enemies are in voice earshot, and your best rounds are clipped automatically.
Serverless by design — Valve hosts every game. We issue a private lobby that only your match can use, you fight, and Valve’s own match record settles the pot. Nothing to install, nothing to trust.
The performance duel: no lobby to arrange — you and your opponent each drop into public matches for two hours, and the better best-match takes the pot, straight from Krafton’s records.
Rhythm duels normalized by osu!’s own pp system — you pick your maps, your opponent picks theirs, and the higher single-play performance score inside the hour wins. Map choice can’t game it.
EA publishes no per-match records, so BF6 head-to-head can’t be settled honestly — and we don’t fake it. What it carries instead: weekly kill-race pools where only stats gained after you enter count, capped at plausible human rates.
Designed-for and ready: the adapter seam, squad machinery, and settlement engine already fit a 6v6 Valve title. The day Valve opens Deadlock’s hooks, it joins the floor.